3D Environment and Prop artist who thrives in a creative setting, is collaborative, experienced, efficient, hard-working, problem solving, and loves creating stand out game art.
Skills:
3 years of experience in 3D Videogames
7 years of experience in Sequential Arts
Unreal Engine 4, including knowledge of asset pipeline, level creation, matinee, terrain sculpting, lighting, Blueprints and PBR materials implementation.
Low Poly and High Poly 3D modelling
Normal maps from High Poly model
High poly sculpting for normal projection
Texturing, including PBR pipelines.
Proficient in prop, environment and hard surface art
Experience working in small teams
Experience in game design, level design and storytelling/screenwriting
Software:
Digital 3D
Pixologic Zbrush 4R6, Luxology Modo 801, Substance Painter 1.3, Substance Designer 5.0.2, Autodesk 3DsMax 2015, Autodesk Maya 2015, Newtek Lightwave 3D 11.5, The Foundry Mari 2.6, Quixel Suite 1.6, Marmoset Toolbag, Unity 4.5, Unreal Engine 4.
Digital 2D
Adobe Photoshop CC, Adobe Flash CC, Adobe Premiere CC, Adobe After Effects CC, Final Cut Pro, Manga Studio 5, Wacom Graphic Tablet.
No Digital
Pencil & Rubber.
Languages:
English: Fluent
Spanish: Native
Catalan: Native
3D projects
Comic in black and White in Manga Style for a Spanish Publisher.
NowDays it does not exist anymore. http://es.wikipedia.org/wiki/Editores_de_Tebeos
Online Comic for purchase by a Premium acount where users purchased through Paypal. Over 250 pages had been done.
Project made in 3D and After Effects, 8 Minutes, Drama, The Good God Man.